Hellgate Global – Second Impressions

Hellgate Global F2P is not as free as we thought... Close to, but not quite.

Well, first off, I’ll cover the “controversy” that’s been talked about a lot of late: F2P Hellgate is not F2P. This article here was posted recently, and gives a pretty scathing review of this fact alone, though is very unclear on one thing: the price. Apparently, players have free access for nearly everything in the game up until the end of Act 2; for Act 3 and beyond, you’ll need to purchase a “ticket” that unlocks the remaining acts in the game. The price in the in-game store for this ticket is a whopping 4000 coins! I was pretty peeved at such a steep price, but then I realized – I don’t know how much coins are.

I immediately figured that, considering games like Global Agenda charge $20 or more for their account upgrade, coins must be kind of pricey, so I went to the website and took a look at the pricing plans. The smallest denomination you can get is 5000 coins for… wait for it… A whopping $5! How scandalous! …Wait, $5? Seriously? That’s it? That guy who wrote the blog entry I linked to earlier was bitching and moaning at a measly $5? Now, I’m far from being rich (currently unemployed and on government disability while I look for work), but I still say $5 is chump-change. And that’d still leave me with a whole 1000 coins to spend on other in-game items, like the one that allows me to chat on global chat or something else useful.

Seriously, this is not a huge deal, if the game is fun enough to match this price and doesn’t have too many problems, which describes Hellgate Global, right?


Sorry to burst your bubble, but so far this game is barely worth that $4 for the ticket. The graphics are kind of dated now, the text is poorly translated,  and the storyline is almost nonexistent. A lot of game mechanics are poorly implemented, and many are poorly explained, namely the crafting/upgrading system. This isn’t even a true MMO; the maps are supposedly randomely generated, though many of the maps are just a series of 2 or 3 maps randomly selected from a list & thrown into a random order for short, 2 or 3 map missions. It’s kind of fun to grab a bunch of buddies & go blow up random mobs for tons of phat lewt to kill some time, but there’s not enough here to intrigue any average or hardcore player for very long.


Hellgate Global – First Impressions

The Hellgates are opening once again... This time the world is "open season."

Ok, I’ll admit up front, I’ve not actually played the original Hellgate London that this was built from. I’d seen the adds and talked to friends that did buy it, and there’s lots of articles all over the internet that explain why it died so violently. In essence, the payment model was shit for a shit game with shit graphics; it was just not worth the money they were demanding.The game has since been bought by T3FUN and recently re-released as a F2P MMORPG. Now THIS model fits the game.

I signed up on the website back when the F2P was just entering beta, and regretted wasting my time. It had nothing to do with the game itself; I never got into it. The beta client crashed every time I tried to start it, and that’s not counting the hassle I had just trying to download the damn thing.

It’s now been launched, and I’ve played a few minutes so far; it’s totally worth getting – DO NOT USE THEIR DOWNLOADER! Get the install files via the optional torrent download file; their install downloader is a piece of utter crap. You cannot minimize it, and it is stuck forced to the top above other windows. ALL other windows. It also chokes up your bandwidth and cannot be throttled down. Just get the torrent off their download page instead and ignore their downloader entirely. Oh, and once it’s installed, their updater has a little options button – DON”T TOUCH IT! It crashes the updater & client when it’s clicked.

“But is there any good news?” Damn right there is! The game itself runs beautifully, and I had no server connection issues. The tutorial needs a bit more work in making the explanations of the controls and interface clearer, but the main gameplay was smooth and simple. It wasn’t too hard to figure it out for the most part; anyone who’s played any of the Diablo-style games will recognize a lot of the inventory & skill tree interface controls. The biggest bug I found was the dialogue boxes seem to have been translated to English, and sometime  the translations were clearly not great. I am hopeful that this gets fixed in the coming months, however.

I’ll post more thoughts on it when I have more time to try it out; right now, I have an apartment to finish painting 😛